NINETEEN PART 1 - BOOT CAMP
LOADING INSTRCUTIONS:
SPECTRUM 48: Rewind tape to start of side A (labelled side), type LOAD "", and press ENTER. Then press play
on tape recorder.
SPECTRUM 128/+2: Rewind tape to start of side A (labelled side) select tape loader option, and press ENTER.
Then press play on tape recorder.
** Spectrum users please note: Follow on-screen prompts carefully. When told to "stop the tape" do not press
rewind or fast forward.
COMMODORE 64 Disk: Insert disk labelled side up. Type LOAD"*",8,1 then press RETURN.
COMMODORE 64 Cassette: Rewind tape to start of side A (labelled side) hold down SHIFT, then press RUN/STOP.
Press play on tape recorder.
DRAFTING
You will be asked how many recruits players are required - up to four recruits can train at any one time.
Press SPACE to select the correct number, press ENTER/RETURN when selected.
Press "Y" or "N" to the prompt "Are you sure?". "N" will allow you to re-select the required number of recruits,
"Y" will continue with the drafting.
The recruits will now be prompted to enter their names. When a name has been typed in press ENTER/RETURN. At
this point the recruit will be given his draft number.
Spectrum Users
Select game control by pressing SPACE, then press ENTER when selected:
Kempston interface
Sinclair Joystick port 1
Keyboard - Q A O P Bottom row
T - Toggle music on/off
BREAK - Pause on/off. While game is paused you may press "R" to abort. This will allow you to restart the game
at the beginning by reloading the drafting selection.
Commodore Users
Connect joystick to port 2
RUN/STOP - Pause
F7 - Abort. This will allow you to restart the game from the drafting section.
CO-ORDINATION, STAMINA, MORALE:
As you progress through your training you will continually assessed on these qualities. Your accuracy of
jumping obstacles, shooting targets, driving and unarmed combat will determine your co-ordination. Your stamina
is calculated by how long you endure each training event and your morale is based upon your overall performance.
The co-ordination and stamina ratings will also affect your morale rating.
When all recruits have either failed or successfully completed a training event the obtained ratings will be
displayed. These ratings will have taken into account your performance in the training event you have just
taken part in, plus any previous events so far completed.
Ratings are as follows:
1. Abysmal. 2. Pathetic. 3. Lousy. 4. Poor. 5. Average. 6. OK. 7. Fairly good. 8. Good. 9. Excellent.
10. Exceptional.
When all four training events have been completed the recruits will have the chance to save their ratings to
tape/disk. These can be loaded into "19" Part 2 - Combat Zone so that the player can start the game with the
advantage of having trained in Part 1.
ASSUALT COURSE
This training event consists of 8 assault courses to be completed within decreasing time limits.
Use left and right controls to run. To jump, climb or dive use the fire control to bring the indicator into
the third section of the power bar situated at the bottom of the screen. To attempt an obstacle first make
sure the indicator is in the correct position and second that you are correctly positioned in front of the
obstacle. At this point release the fire control - if you have timed the manoeuvre correctly you will success-
fully clear the obstacle.
Brick wall Release fire to climb.
Vaulting horse Release fire to vault.
Stepping posts Release fire to run up posts.
Monkey bars Release fire to jump up to the bars, left and right controls to swing. Don't hang
onto a bar too long or your arms will tire, and don't swing too fast or you will lose
your grip.
Hurdles Release fire to step over.
Tree jump Release fire to climb ladder, release fire to jump gap.
Nudge bar Release fire to climb ladder, right control to shuffle. Don't stand still too long or
you will lose your balance and don't shuffle too fast or you will slip.
Concrete pipe Release fire to dive into pipe, left and right controls to crawl.
Rocks Release fire to jump.
Ditch Release fire to jump.
Clearing an obstacle:
First attempt - 3000 points Third attempt - 1000 points
Second attempt - 2000 points Four attempts or more - No points
If you compete a course within the given time limit you will be awarded a time bonus.
SHOOTING RANGE
This training event consists of 8 shooting ranges to be qualified by achieving the target score. On each range
you have 2 1/2 minutes to beat or equal the qualifying score, this score increases for each progressive range.
The points awarded for legitimate targets (soldiers) range from 100 to 500 depending on the area of the target
hit. The nearer to the centre of the target the higher the score you will be awarded. Hitting a woman, child
or baby will decrease your score by 1000 points.
JEEP TRAINING
This training event consists of 8 tracks to be completed within decreasing time limits. The faster you drive the
proportionally higher your score will increase.
Helmet, Boot, Ammo Box, Dog Tags, Jerry Can, Star: Collect these for bonus points.
Haybales, Cones, Tyres, Fences: These obstacle will increase the damage to your jeep and temporarily decrease
your speed. Driving off the sides of the track will also cut down your speed.
Rocks, Logs, Tree-stumps, Oil Drums: These obstacles will inflict increased amounts of damage to your jeep and
bring you to a temporary standstill.
As the amount of damage increases, you available top speed will decrease. Full damage will render you jeep
undrivable.
Controls: Up - Accelerate. Down - Brake. Left/right - Turn.
UNARMED COMBAT
This training event consists of 8 bouts in which you have to survive the skill of the instructor. In each
progressive bout the time limit is increased.
To win a bout your energy level need to equal, or be more than the instructor's energy level when the time
limit runs out. Bonus points will be awarded if you manage to knock the instructor down. If your energy is
less than the instructor's when the time limit runs out, or if you get knocked down, you will lose the bout.
Jab - 200 points Hook - 600 points Knee - 1000 points Kick - 400 points
Headbutt - 800 points
Controls:
Without fire With fire Fire only
Kick Knee Jab
Walk Walk Turn Hook
Duck Headbutt
Watch out for 19 Part 2 - Combat Zone. This time it's for real!