ACTION FORCE II
---------------

LOOK OUT COBRA, ACTION FORCE ARE BACK!

In the run down slums of the city, COBRA backed terrorists are holding
innocent citizens hostage. Action Force have vowed to rescue as many hostages
as possible from the clutches of the evil COBRA enemy. Two of their best
men have been assigned to the job.

QUICK KICK, superfit and a specialist in unarmed combat, has been given
the task of penetrating the terrorist's area in order to free the hostages
and rendezvous with the helicopter air support.

AIRTIGHT, CBR Specialist (Chemical, Biological and Radiological Warfare)
must provide covering fire for QUICK KICK'S assault. As AIRTIGHT you must
use your skill and marksmanship to protect your friend as he climbs the
buildings and braves the deadly COBRA tanks to reach the hostages.

QUICK KICK starts at the base of a building and climbs to the roof where
the hostages are being held. Along the way he will be attacked by various
COBRA terrorists. These may appear from doorways, windows or even dustbins.
Watch out! All these are deadly and they will attack if they can. You must
aim the telescopic sight of your Machine Gun at the terrorists and shoot
them before they are able to attack. After successfully freeing the first
set of hostages, AIRTIGHT has the option of selecting either a Machine
Gun, Bazooka or Bio Gun. QUICK KICK then rushes the next level to free
more hostages.

If QUICK KICK is hit he will lose one of his lives. As he climbs the building,
he will gradually lose energy. By shooting the 'Stars and Stripes' fixes
to the walls on some screens, you can replenish his energy. Otherwise he
will lose a life when his energy falls to zero.

On every third level, QUICK KICK will have to destroy a COBRA battle tank.
The player must build up and keep his rate of fire steady by alternately
pressing the left and right keys/joystick control as fast as possible.
If QUICK KICK does not score 39 hits on the tank before the time limit
expires, the tank will have finished loading its ammunition and will return
fire.

At the end of each game you will be given a rating on your performance.
FEATURES * Quick kick * Gunsight * Bazooka * Bio Gun * Machine Gun * Dustbins
* Oil Barrels * Crates * Hostages * Gunmen * Baseball Thugs * Dynamite
throwers * Plant pots * One ton weights * Bullet holes * Bazooka craters
* Explosions * 'First Aid Box' extra lives * Torches * Blue flame explosive
torches * Helicopter * Battle tank * Hostage Hut * Hostage Tower * Doorways
* Opening windows * Multi levels


TO LOAD CASSETTE:

LOAD "" and press ENTER, press PLAY on tape

CONTROLs -

JOYSTICK/Sinclair, Kempston, Cursor

KEYS
Q - Up
A - Down
I - Left
O - Right
P - Fire
ENTER - Pause
L AND ENTER - Abort

WEAPON SPECIFICATIONS -
Machine gun - Auto repeat, recoils
Bazooka - No auto repeat, smashes windows, damages walls
Bio gun - No auto repeat, shoots through foreground objects

PANEL
The panels provides the following information from left to right -
1. An infra red scan of the area around the target
2. Number of lives left
3. Score
4. QUICK KICK'S energy level
5. Level number

HINTS
1. Shoot at each of the 'Stars and Stripes' flags as many times as possible
to gain maximum energy.
2. By 'learning' the screen you can cover doors and windows that mercenaries
emerge from.
3. Shoot Dustbins before they open fully.
4. Avoid hitting QUICK KICK at all costs!


All rights of the producer and of the owner of the work being produces
are reserved. Unauthorised copying, hiring, lending, public performance
and broadcasting of this cassette is prohibited. The publisher assumes
no responsibility for errors, nor liability for damage arising from its
use. WARNING These programmes are sold according to VIRGIN GAMES LTD'S
terms of trade and conditions of sale. Copies of which are available on
request. (P) 1988 VIRGIN GAMES LTD.