Blinky's Scary School
=====================

Everyone knows that castles are for haunting but that old rascal 
Ghostbuster Red Laird McTavish cleared Drumtrochie Castle of all 
the Ghosties exactly one century ago. Now Blinky, the star pupil 
from the Scary School for young ghosts has from sunset to sunrise 
to penetrate the castle Ghost proof defences. Guide him through 
the cunning traps, help him evade the nasties with the help of 
the spirit potions he has brewed himself.

Awaken evil Hamish McTavish, the present Laird and condemn him to 
a lifetime of haunting.

Enough is enough!!! Hamish McTavish had told his favourite story 
once too often. It was exactly one hundred years since the most 
famous ghostbuster of all time - Red Laird McTavish had rid 
Drumtrochie Castle of it's ancestral ghosts.

Now the head Spectre had ordered that no castle should be without 
it's ghost - so it's spirits ho and a haunting we will go! 

The task to retake the castle for haunting capers has fallen to
Blinky - the star pupil from the School for young ghosts - and it 
is his first assignment!

He has one night to get to Hamish and awaken him by using his 
ghostly wiles. Failure to do so between sunset and sunrise will 
see Blinky banished from haunting duties and returned to the 
ghost school for another century, to await there next available 
mystic night. Another hundred years at school - UGH!! he must 
succeed - but it won't be easy! The creepies and slimies that 
inhabit the castle don't like intruders and hamish has set Ghost 
busting traps which he learned from his forefathers.

The energy sucking defenders won't give up easily but even their 
powers to exterminate wispy infiltrators can be overcome. Blinky 
must find and consume the magic potions, using all his supernatural 
powers to collect the powerful artefacts.

Hamish, who is busy putting on his nightcap before blowing out his 
candle, may be in for quite a rude awakening. Blinky has one night 
to arouse Hamish from his sweet dreams and tonight is the night.


CONTROLS

You may use one of the following control methods: 
Sinclair 	Kempston 	Keyboard

   JOYSTICK OPTION                KEYBOARD OPTION


  JUMP         JUMP                 
  LEFT   UP    RIGHT              Q&O    Q    Q&P
       \  |  /                        \  |  /
        \ | /                          \ | /
         \|/                            \|/
  LEFT ---*--- RIGHT                O ---*--- P
          |                              |
          |                              |
          |                              |
        DOWN                             A

"FIRE" - Picks up an object  SPACE - Picks up an object 
                   H - Quits the game


SPECTRUM LOADING INSTRUCTIONS

Type LOAD"" then press enter. 
Press PLAY on tape.


Programming: JIMMY PARR 
Graphics: DAVID TAYLOR 
Musk & FX: JIMMY PARR & COLIN BESTFORD 
Game Design: RIK & TINK


The program code, graphics, music and artwork of this game are 
the copyright of Zeppelin Games and may not be reproduced, stored 
or hired without the written permission of Zeppelin Games Limited.

© 1990 Zeppelin Games Ltd.