HAMMERFIST
==========

THE REVOLUTION BEGINS

2245AD

The people are no longer free. Their lives and destines are controlled by
a powerful corporate body, Centro-Holographix, that seizes suitable humans
for transformation into holographic images, indistinguishable from their
sold counterparts. Their unknowing minds and holographic bodies are 
programmed to perform any task the Masters should require.

Two of the deadliest, Hammerfist and Metalisis were ready for assignment;
to dispense death and destruction under the evil instruction of Centro-
Holographix. 

They were political puppets, dangerous and skilled murderers who followed
their binary politics to the letter - their masters didn't even consider
the possibilities of a malfunction ... especially one that would turn
Hammerfist and Metalisis against the hand fed them ...

SO BEGINS THE REVOLUTION

- interactive multi-character arcade game
- fantasy role play features within a true arcade environment
- challenging and stimulating game play
- superb graphics
- manipulate two characters with totally different capabilities


START...

INTEL FILE - CODE 12ZA/03/07003
SUBJECT: OPERATIVE 12004 - CODE NAME HAMMERFiST 

Based on human code no. 34589/AW. genetically suited to physical battle 
conditions. Proven record in the field in a variety of undercover and 
aggressive actions against enemy forces. 

3589/AW killed in action in (CENSORED) during (CENSORED) action against 
(CENSORED) forces. Body recovered. Placed in storage in medical research 
establishment Record incomplete - body disappeared in 2243. In same year 
surveillance traffic against corporate giant CENTRO-HOLOGRAPHIX stepped 
up. No evidence recovered, four state law actions closed through lack of 
evidence - accusations of bribery and illegal payments to judge and law 
officer CENTRO-HOLOGRAPHIX cease commercial trading-concentrating on 
financial support to 5 New Party politicians in world congress Secrecy 
order code 1243/A254 still operative.

END...

START...

INTEL FILE - CODE 12ZA/08/08A45
SUBJECT: OPERATIVE 12457 - CODE NAME METALISIS 

Based on human subject AW/867/012 Female of Eastern European origin. 
Medically proven as Category A fitness and agility. Trained as entertainment 
professional in state circus. Graduated with Honours from Khirov Military 
intelligence Academy. Placed in active service in army intelligence - 
specialist cover agent - International branch.

Lost in action in West Atlantic Countries. Body never recovered, details 
unavailable. Incomplete. Security Raring: Code 12E31 Highly sensitive. 

END...

SECURITY ACCESS DENIED FURTHER INFORMATION UNAVAILABLE ... REPORT TO INTEL 
DEPT. HEAD FOR RATING ACCESS NUMBER ... END ...
LOG OFF...


GAMEPLAY

The year is 2215 A.D. Holograms are indistinguishable from Humans. People are 
selected for their special skills and then transformed into holograms to commit 
murder, political crimes, or whatever their Master 'Centro-Holographix' orders 
them to do. In between missions, the holograms are stored in personality 
computers, or mind prisons. However, the computer storing two of the most 
powerful holograms ever created. HAMMERFIST and METALISIS, has malfunctioned, 
sending the two deadly assassins on one final mission - to destroy 
Centro-Holographix.

You control HAMMERFIST and METALISIS on their mission. You must smash the 
security systems to gain access to later levels, kill the technicians and 
droids who try to stop you and collect the energy and weapon energy fizzles 
which they leave behind. Also, 'plug into' the recharge points to top up on 
energy in order that you might defeat the 'Octosquab'. the giant ant and the 
multitude of aliens, both holographic and solid, which the Master will send 
out to stop you.


HINTS AND TIPS

CHOICE OF CHARACTER

You must change between which character you control, depending on the current 
situation. Use HAMMERFIST when lots of repetitive aliens are on screen. Use 
METALISIS to reach higher levels of the screen, ledges and table-tops.

WEAPONS

When no weapon is selected. HAMMERFIST uses an ordinary punch. However, provided 
that the weapon is sufficiently charged, you can use either lasers - long range, 
more effective than punching but unable to open doors, or piston fist - short 
range, useful as a shield or for breaking down obstacles and doors. Also, 
METALISIS' flic-flac can be used as an aggressive manoeuvre as well as for 
rapid advancing and retreating.

FLIC-FLACS

There are two types of flic-flac which both have their separate uses. The low 
flic-flac is obtained by holding down the fire button and pushing the joystick 
up and releasing. However, if the joystick is held in the 'up' position, 
METALISIS will perform a high flic-flac which is vital for reaching higher 
portions of the screen.

SECURITY SYSTEMS/DOORS

Most doors are armed with a security system controlled by the Master's computer. 
This system must be breached to enable the doors to be opened.

ENERGY

Each character has their own energy level. These levels are reduced when the 
character is hit by an alien or their weapon and increased by collecting energy 
fizzles or by using recharge points built into the background.

ICONS

Destruction of opponents and obstacles release energy fizzles which form into 
various icons. Picking these up recharges the character and their weapon. If 
an opponent is killed ineffectively it will leave a question mark. These need 
to be punched/lasered to turn them into an effective icon.

THE MASTER

The power of the Master of Centro-Holographix will be present throughout 
the game. It gains strength from uncollected icons. Once his energy bar has 
risen to full, all energy fizzles dropped will be negative icons. If these 
icons are collected, your energy level will drop, as will his. if you do not 
collect them.


CONTROLS

All versions of the game can be controlled with a joystick as follows:


                          HAMMERFIST

 WITHOUT FIRE BUTTON PRESSED      WITH FIRE BUTTON PRESSED

           CHANGE                          PUNCH
          CHARACTER                       FIRE UP
              |                              |   
              |                              |  
              |                     PUNCH    |    PUNCH
      WALK ---*--- WALK              FIRE ---*--- FIRE
      LEFT    |    RIGHT             LEFT    |    RIGHT
              |                              | 
              |                              |  
            DUCK     	                   PUNCH
                                         FIRE DOWN
                         

                          METALISIS

 WITHOUT FIRE BUTTON PRESSED      WITH FIRE BUTTON PRESSED

           CHANGE                          FLIC
          CHARACTER                        FLAC
              |                              |   
              |                              |  
              |                              |   
      WALK ---*--- WALK              KICK ---*--- KICK
      LEFT    |    RIGHT             LEFT    |    RIGHT
              |                              | 
              |                              |  
            DUCK     	                   TURN
                                          AROUND

Turn into screen:	Press FIRE three times

Headbutt/Open doors:	Whilst facing into screen, hold down FIRE 
                        and pull down

Step into doors:	Whilst facing into screen, hold down FIRE
			and push up

Weapon select:		Pull down and press FIRE twice

And/or the following Keyboard Controls


Commodore Amiga/Atari ST:

Turn into screen:	Space Bar	
Weapon select:		F1		No weapon
			F2		Piston Fist
			F3		Laser Fist
Pause:			ESC	
Start new game:		DEL		while in pause mode
Music select:		F6		Music on / Select tune
			F7		Sound Effects on
			F8		Sound off
Options set-up:		HELP		while in title sequence


Commodore C64:

Turn into screen: 	Space Bar 
Weapon select:		F3 		No weapon
			F5 		Piston Fist 
			F7 		Laser Fist 
Pause:			RUN/STOP
Start new game:		Q 		while in pause mode
Music select:		F1 		toggles between Music on/
					Sound Effects on/Music off


Spectrum:

Turn into screen:	ENTER
Weapon select:		L toggles between weapons
Pause:			SYMBOL SHIFT
Start new game:		CAPS SHIFT while in pause mode


Amstrad CPC:

Turn into screen:	RETURN
Weapon select:		COPY toggles between weapons
Pause:			ESC
Start new game:		DEL while in pause mode


CREDITS

Games design by:	Vivid Image and Phil Harrison 
All coding, graphics
and music by:		Vivid Image Developments Ltd
Amiga/ST coding by:	Andrew Bond
C64 coding by:		John Twiddy 
Spectrum/Amstrad
coding by:		Steven Dunn
Konix coding by:	Mev Dine
All graphics by:	Hugh Riley
Additional Spectrum
graphics by:		Gary Thornton
Additional graphics by:	Dokk
Amiga/ST/C64 music by:	Wally Beben
Produced by:		Colin Fuidge
Tested by:		Dave Cummins
Instruction Manual by:	Terry Morris


A SOFTWARE STUDIOS PRODUCTION

Copyright © 1990 Vivid Image Developments Ltd. 
All rights reserved.