HUNGRY HORACE from PSION with MELBOURNE HOUSE Sinclair Spectrum 16K or 48K RAM Load and run by typing LOAD "HORACE" Hungry Horace is a machine language game for the Spectrum. You are Hungry Horace, intent on devouring everything in your path. Horace will move along the paths, bridges and tunnels of the park by pressing the following keys:- UP:"Q" key DOWN:"Z" key LEFT:"I" key RIGHT:"P" key Each flower in the park that Horace eats scores 10 points. But beware of the park guards who are out to catch Horace and throw him out of the park. If Horace is caught 3 times he will not be allowed back in the park and the game will end. There are several alarm bells in the park. If Horace can ring one of the alarms, the guards will panic and Horace can catch them and throw them out of the park. Look out for when one of the guards drops his lunch of cherries or strawberries. You will score 100 points if Horace eats the guards' lunch. The park is divided into several sections and in each part there is an exit leading to the next section. Horace does not need to eat all the flowers or reach the alarm before entering the next section. Each section of the park is harder than the one before. Hungry Horace includes sound effects. To amplify the sound from the Spectrum, insert the lead between the microphone sockets of the Spectrum and tape recorder. Ensure that there is no cassette in your recorder. Try setting your recorder to record, or play, and in many cases the sound from the Spectrum will be amplified through the loudspeaker of the recorder. Made in U.K.