HUNGRY HORACE
from PSION
with MELBOURNE HOUSE

Sinclair
Spectrum
16K or 48K RAM

Load and run by typing LOAD "HORACE"

Hungry Horace is a machine language game for the Spectrum. You are Hungry
Horace, intent on devouring everything in your path. Horace will move along
the paths, bridges and tunnels of the park by pressing the following keys:-

UP:"Q" key
DOWN:"Z" key
LEFT:"I" key
RIGHT:"P" key

Each flower in the park that Horace eats scores 10 points. But beware of 
the park guards who are out to catch Horace and throw him out of the park.
If Horace is caught 3 times he will not be allowed back in the park and the
game will end.

There are several alarm bells in the park. If Horace can ring one of the 
alarms, the guards will panic and Horace can catch them and throw them out
of the park.

Look out for when one of the guards drops his lunch of cherries or 
strawberries. You will score 100 points if Horace eats the guards' lunch.

The park is divided into several sections and in each part there is an exit
leading to the next section. Horace does not need to eat all the flowers or
reach the alarm before entering the next section. Each section of the park
is harder than the one before.


Hungry Horace includes sound effects. To amplify the sound from the 
Spectrum, insert the lead between the microphone sockets of the Spectrum 
and tape recorder. Ensure that there is no cassette in your recorder. Try 
setting your recorder to record, or play, and in many cases the sound from
the Spectrum will be amplified through the loudspeaker of the recorder.


Made in U.K.