The HULK
SCOTT ADAMS
presents
A MARVEL COMICS ADVENTURE
THE QUESTPROBE SERIES
#1 THE INCREDIBLE HULK (TM)
by SCOTT ADAMS
Published by
Adventure International
A Division of Scott Adams, Inc.
ADVENTURE INTERNATIONAL U.K.
119 John Bright Street, Birmingham B1 1BE
Copyright May, 1984, Adventure International
ALL RIGHTS RESERVED
The Hulk, Ant-Man, Doctor Strange, Ultron, Nightmare, and the Chief Examiner
and the distinctive likenesses thereof are trademarks of the Marvel Comics
Group and are used with permission. The characters are copyright 1984, Marvel
Comics Group, a division of Cadence Industries Corporation.
ALL RIGHTS RESERVED
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Climb Examine Leave Move Quit Say
Drop Go Light Pull Read Take
Enter Help Look Push Save Hit
One-Letter Commands
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You may use the following single keys to perform a variety of tasks and to
expedite playing time. Type the letter for the function you wish to use and
press RETURN.
C - Turn on/off lowercase (Apple only)
V - Turn on/off optional Votrax speech unit (or printer output
on Apple & Atari only)
Z - Turn on/off Graphics mode
RETURN - Review text window
N,S,E,W,U,D - Go North, South, East, West, Up or Down
I - Display Inventory of items on your person
O - Output to Printer (Atari only)
A - Atari character set (Atari only
B - Script-style character set (Atari only)
L - Look
Graphics Mode On/Off
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If you are playing a version of The Hulk (TM) that features graphics, you
may cancel the graphics if you so choose. Turning the graphics off speeds up
play, so you may wish to proceed without graphics while moving through
familiar territory.
To cancel the graphics, press Z. Press Z again to restore the pictures to
the screen.
Reviewing Text-Window (Graphic Versions Only)
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The text window continually updates as you move through the Adventure.
Often, valuable clues appear in the text window, so you'll want to check
this area often.
Press RETURN at any time during play to display the text window. Note: This
feature is not available on Commodore versions.
Saving Your Adventure For Later Play
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An adventure will often last far longer than the time available in a single
sitting. You may save the game you are playing and return later to take up
where you left off. To save a game in progress, type SAVE GAME at any time,
the WHAT SHALL I DO? message appears on your screen. You will be asked to
specify A, B, C, or D. This will allow you to assign a code letter to your
game so that you might restore it at a later time.
To restore a saved game, type LOAD GAME before you begin a new game. The
computer will ask: DO YOU WISH TO RESTORE A SAVED GAME? Type YES, and type
the correct code letter (A, B, C, or D). The Adventure will resume at the
point which you saved it. Note: Before you attempt to load or save a game,
consult the loading instructions under your individual computer system as
listed in this manual.
To end a game in progress, type QUIT. If you intend to continue the game
later, be sure to save it before using this command.
Description of Marvel Characters You May Meet
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HULK - Friend
Real Name: Robert Bruce Banner
Occupation: Ex-Physicist
Identity: Publicly known
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BBC MODEL B
1. Place cassette in recorder and rewind
2. Type CHAIN "" and hit RETURN
3. Press play on tape recorder. Program will load and run automatically.
If program fails to load, adjust tone and volume levels and try again.
ATARI 32K Tape
1. Remove all cartridges (i.e. BASIC/STAR RAIDERS etc.)
2. Place cassette in recorder and rewind
3. Switch off machine
4. Switch on machine while holding down START key **
5. Computer will beep once: Press return and program will load and run
automatically
** XL users must hold down both START and OPTION keys together.
ATARI 48K
Disk Loading Instructions
1. Remove all cartridges
2. Place disk in drive 1
3. Switch machine off and then on again
4. After a short while further instructions will appear on the screen,
follow these.
Scott Adams, Inc. reserves the right to make changes or improvements in
this product without notice.