THE WITCH'S CAULDRON 


To Load, 
Type Load "Cauldron" Enter, or Load "" Enter. If you have any difficulty,
refer to Chapter 20 P.105 of your Spectrum Manual.


Forsooth, thou art a bumpkin. Thou heedest not my warnings, and thus 
didst incur the wrath of the Wicked Witch Hazel. And verily didst she 
caste a spell, and now thou hast the like unto a TOAD. Shouldst thou 
desire to regain thy human form, thou must seek out spells and concoct 
potions of thine own to aid thee in thy task. Frog like as thou art, thou
wilst not find thy task easy and perils will beset thee a-plenty. Thou 
mayest not regain thy true form without mishap and mayhem, and verily, 
Witch Hazel shalt hinder thee in her own way. Happenest thou will make 
thrice times ten changes, happenest not. Thou mayest become like unto a
ghoul, ghost or other night-bumping devil, thou mayest not. Thou mayest 
receive aid in thy task, but heed, this aid costeth plenty. 

On with thy search then, plucky toad. Fail and thou art doomed to die 
beneath the wheels of a carriage. Succeed and we'll go a-wassailing down 
at the Old Witch's Arms!!

This fully illustrated adventure takes you into the eerie world of 
witches and magical beings. You must type commands into the computer 
which will in turn give you descriptions of where you are, what you can 
find there, and other useful information. 

When entering messages simply use plain English. If the computer doesn't 
seem to understand first time, try rephrasing your instruction. You can 
travel around Witch Hazel's house by using words such as NORTH. SOUTH, 
EAST, WEST, UP, DOWN etc. You can TAKE and DROP objects, some of which 
are essential to your quest, others not, and many are not what they seem
at first sight. HELP and EXAMINE are extremely useful words. 

LIST gives a list of the objects being carried. 
SCORE tells you your present score. 
SAVE saves the game to tape. 
LOAD loads a previously saved game. 
QUIT ends the game. 
LOOK describes your present location. 
INSTRUCTIONS gives you a list of useful hints. 

Other useful words are: 

BREAK 	STIR 	MOVE 	LIGHT 	TIE 
DRINK 	GIVE 	IN 	OUT 	ON 	OFF 
CRUSH 	UNLOCK 	OPEN 	READ 

When you wish to carry out an action you may need to say which object you
wish to use. 

For example: 

KILL THE MAN WITH THE KNIFE 
UNLOCK THE DOOR WITH THE SILVER KEY 
PUT THE WATER IN THE CAULDRON 
GIVE THE WOMAN THE GOLD CHAIN 

You can also say things like: 

OIL THE NORTH DOOR 
CLIMB ONTO THE TABLE 
TAKE EVERYTHING 
DROP EVERYTHING 

This is a very complex adventure game. To reduce the frustration of 
trying to think up exact word commands, Witch's Cauldron has a 
vocabulary of nearly 300 words. There are almost 100 different locations,
most of which are illustrated with a full colour high resolution picture.
Of the many objects dotted around some are useful and some are not, and 
there are around 700 possible actions of all types. 

Remember, you start the game as a TOAD and must return to your previous 
human form by whatever means you can. GOOD LUCK!!!