Time Machine
============

"Professor Potts?" 

"Yes!" you swing round curious to see who was calling your name. 

Big and ugly. 

Threatening, dangerous. 

"No! Not the machine..."

And as the terrorists' bomb ignites and blasts, scattering thousands 
of fragments into the unsuspecting sky; you fall, tumbling and 
tumbling into a vortex of historical visions. 

Falling ... Falling ... Then  ... it stops .........

Stranded in a prehistoric time, the sudden realisation of the 
challenge before you chills your bones. The only way to return 
to your time zone is to create your own and Man's future. 

You must manipulate history and use your ingenuity to overcome 
the environments and creatures you will encounter. 

Hitch a ride from a pterodactyl, stop the baboons from turning blue, 
make friends with stone-age man and invent the wheel! 

With your resourcefulness and nerve tested to the full, can you 
stop the bomb attack and rescue the time machine, now 10 million 
years in the future?



SCENARIO

Professor Potts is o recluse scientist who has a pet obsession - travelling 
through time and space. He is toll, awkward and gangly. He has a shock of 
untidy hair and wears a lab coat and goggles. 

Our hero, Potts, is working on his time machine outside his laboratory when 
there is a terrorist attack. Suddenly, an explosive device hits the time 
machine and the vital accelerator crystal (a rare carbon that is only formed 
at extreme heat and pressure) is destroyed, throwing him into a time warp. 

The future has happened, leaving him trapped in prehistoric times...



GAMEPLAY

You take the part of Potts, and must manipulate history from prehistoric 
times to the present day.

To return to your own time zone you must first create your own future by 
interfering with evolution. In order to survive you must also protect the 
environment and man's forebears. Your final goal is to stop the bomb attack 
and rescue the time machine, now 10 million years in the future.


Creation and Maintenance of Time zones

You must perform certain tasks in each zone to initiate the creation of the 
next time zone, eg. cooling and worming of the planet, finding oil and 
stone wheel...

Previous zones will continue to evolve on their own and be changed by their 
inhabitants. This may, in turn, alter events in subsequent zones. You must 
therefore maintain the course of evolution of earlier zones, e.g. protect 
your forebears and keep them worm or you too will become extinct!


Evolution

Events in a zone will evolve in subsequent zones, e.g. a seed planted in one 
zone may grow into a tree in a later zone, which may itself be used later. 
You must help evolution!


Travelling in TIME and SPACE

You are able to travel back and forth in time between existing time zones. 

You are also able to travel both in time and space using your limited number 
of reusable travel Pods. You may place these pods at strategic points, so 
that you can teleport yourself and any movable object in your vicinity, to 
them as and when required.


Weapons

The only weapon available to you is the limited burst of electrical discharge 
from your controller device. Use this discharge to stun creatures and dislodge 
objects. If you overuse your device then you have to wait for it to recharge.


Look Window

As you move around, any objects that you can manipulate will appear in the 
display window. Some of these objects can be picked up, carried and/or
transported.



LOADING INSTRUCTIONS

COMMODORE AMIGA & ATARI ST

Switch on computer and insert game disc (On Amiga 1000 'kickstart' 
must be used first).


COMMODORE C64 DISC

Insert game disc in drive. Type LOAD"*",8,1 and press RETURN.


COMMODORE C64 CASSETTE

Insert cassette in Datacorder. Hold down SHIFT and press RUN/STOP.


COMMODORE C128

Type GO64 and press RETURN. When prompted, type Y followed by RETURN. 
Now follow the relevant C64 instructions.


SPECTRUM CASSETTE

If available, use TAPE LOADER. Otherwise type LOAD"" then press ENTER. 
Press play on tape recorder. 


AMSTRAD CASSETTE

Press CTRL and the small ENTER key. Press play on the tape recorder. 


AMSTRAD DISC

Insert game disc in drive. Type RUN"DISC and press ENTER.



LOADING DIFFICULTIES

We are always seeking to improve the quality of our product range, and
have developed high standards of quality control to bring you this product. 
If you do experience any difficulties whilst loading, it is likely to be a 
fault other than with the game itself. We therefore suggest that you switch 
the computer off and repeat the loading instructions carefully, checking 
that you are using the correct set of instructions for your computer and 
software. If you still have problems, consult the user handbook that 
accompanied your computer or consult your software dealer for advice. In 
the case of continued difficulty, if you have checked all the hardware for 
possible faults, please return the game to THE PLACE OF PURCHASE.

CONSUMER ENQUIRIES/TECHNICAL SUPPORT 
            (0734)311666            
         ACTIVISION (UK) LTD 
    BLAKE HOUSE, MANOR FARM ROAD, 
     READING, BERKSHIRE, RG2 0JN



CONTROLS

All version of the game may be controlled using a joystick as follows: 

                Without Fire Button Pressed

                   Walk up steep diagonal 
                     in direction faced

   Walk up and left          |       Walk up and right           
                          \  |  /               
                           \ | /                    
                            \|/                
   Walk left              ---*---           Walk right              
                            /|\                
                           / | \                      
                          /  |  \                   
   Walk down and to left     |      Walk down to right

                  Walk down steep diagonal
                     in direction faced                


                 With Fire Button Pressed

                           Jump           
                 Jump                 Jump
                          \  |  /               
                           \ | /                    
                            \|/                
                 Jump     ---*---     Jump              
                            /|\                
                           / | \                      
                 Jump     /  |  \     Jump              
               
                   Croutch/pick up object

Fire Button Alone: Firm Beam / Release Object

Or Commodore 64/128, Spectrum and Amstrad owners may use the following keys:

	Q		UP
	A		DOWN
	O		LEFT
	P		RIGHT
	SPACE		FIRE



ADDITIONAL KEYBOARD CONTROLS

COMMODORE AMIGA / ATARI ST / AMSTRAD CPC

F1	  Pick Up/Drop/Beam to Travel Pod 1	
F2	  Pick Up/Drop/Beam to Travel Pod 2	Depending on your
F3	  Pick Up/Drop/Beam to Travel Pod 3	position relative
F4	  Pick Up/Drop/Beam to Travel Pod 4	to that pod.

1-5	  Beam to time zone 1-5 if active	
ESC	  Pause game	
Q	  New game (whilst in pause mode)	
F1O	  Toggle sound effects/music (Amiga and Atari versions only)


COMMODORE 64

F1	  Pick Up/Drop/Beam to Travel Pod 1	
F3	  Pick Up/Drop/Beam to Travel Pod 2	Depending on your
F5	  Pick Up/Drop/Beam to Travel Pod 3	position relative
F7	  Pick Up/Drop/Beam to Travel Pod 4	to that pod.

1-5	  Beam to time zone 1-5 if active	
RUN/STP	  Pause game	
Q	  New game (whilst in pause mode)	


SPECTRUM

V	  Pick Up/Drop/Beam to Travel Pod 1	
B	  Pick Up/Drop/Beam to Travel Pod 2	Depending on your
N	  Pick Up/Drop/Beam to Travel Pod 3	position relative
M	  Pick Up/Drop/Beam to Travel Pod 4	to that pod.

1-5	  Beam to time zone 1-5 if active	
SYM/SHIFT Pause game	
Q	  New game (whilst in pause mode)	



CREDITS

Game Design:				Vivid Image and Lisa Wand

All Coding, Graphics and Music:		Vivid Image

Amiga/ST Coding:			Jason Perkins

C64 Coding:				Nick Jones

Spectrum/Amstrad Coding:		Rafaelle Cecco

Graphics:				Hugh Riley

Additional Graphics:			Dokk and Shaun McClure

Amiga/ST/C64 Music:			Wally Beben

Production:				Colin Fuidge

Testing:				Dave Cummins


Copyright 1990 Vivid Image Developments Ltd. All rights reserved.