TURRICAN II

1 ENGLISH INSTRUCTIONS
11 ISTRUZIONI ITALIANO

TURRICAN II
The Final Fight

13 LOADING INSTRUCTIONS
15 PROLOGUE
16 THE GAME
18 THE WEAPONS
19 THE SYMBOLS
22 THE DISPLAY



LOADING INSTRUCTIONS 1



AMIGA
To avoid the danger of computer viruses, please first turn off your Amiga
and turn it on again after a few seconds. Amiga 1000 users must now insert
the Kickstart disk. As soon as the screen shows the icon of the Workbench
disk insert the game disk into drive DF0. The program will start automatically.
ATARI ST
Turn off your computer and insert DISK 1 into drive A. As soon as you turn
on your computer again, the computer will load and start the game automatically.
Follow the instructions on the screen.

C 64 DISK
Insert the game disk into your disk drive and type Load ":*",8,1. Press
the RETURN key. The program will start automatically. Follow the instructions
on the screen.

C 64 TAPE
Rewind the tape and insert the tape into the data recorder. Press SHIFT
and RUN/ STOP simultaneously. Press PLAY on your recorder. The program
will start automatically. Follow the instructions on the screen.

AMSTRAD DISK
Insert the disk into your drive, side A showing face up. Type RUN"DISK
and press RETURN. The game will load and start automatically. Follow the
instructions on the screen.



2 LOADING INSTRUCTIONS



AMSTRAD TAPE
Owners of a CPC 664,6128, or 464 with a disk drive have to enter |TAPE
and then press RETURN. Insert the rewound tape into the data recorder,
side A showing face up. Press Control and small Enter simultaneously. Press
PLAY on your datarecorder. The game will start automatically. Follow the
instructions on the screen.

SPECTRUM DISK
Turn your computer off, and then on again. Insert the disk into your drive,
side A showing face up. Now select item LOADER from the menu, and press
the ENTER key. The game will start automatically. Follow the instructions
on the screen.

SPECTRUM TAPE
Owners of a +3 first select item +3 BASIC from the 'On' menu and press
the ENTER key.
128K: Insert the rewound tape into the data recorder, side A showing face
up. Press ENTER and press PLAY afterwards. Follow the instructions on the
screen.

48K: Insert the rewound tape into the data recorder, side A showing face
up. Now enter LOAD"" and press the ENTER key. The game will load and start
automatically.
Follow the instructions on the screen.



PROLOGUE 3



THE LEGEND OF TURRICAN CONTINUES...

Morgul, the three-headed incarnation of evil, has finally been destroyed!
But you, Turrican, cannot rest because your most dangerous and most noble
mission is yet to commence...

A long time ago, in a galaxy far, far away, brave rebellious fighters destroyed
the menacing hordes of the MACHINE and it's tyranny-spreading satellite,
which circled the planet of the brave, the planet called Landorin.

The evil moon has gone, but Landorin wasn't free. The MACHINE still ruled
the surface of the planet. The Landorins retreated to the inner core of
their world to await their destiny...DEATH. The machines and mutants, however,
went on to roam through the deserted ruins of a long-lost paradise in search
of the entrance to the secret caves.

Before, the Landorins retreated, they managed to send a desperate cry for
help: A last radio signal floats through the endless reaches of the tri-solar
system and off to the farthest reaches of the universe. The cry is heard,
and a man has to be found... A man with the courage to face the hordes,
a man to free the last survivors of Landorin, a man on his most dangerous
adventure ever... TURRICAN.

Go out to seek the MACHINE and its' slaves, collect the weapons and ships
of an ancient civilisation and free the planet Landorin forever!



4 THE GAME



Turrican travels through five different worlds in which he will be confronted
by various perils. In the middle of the game he has to enter a space ship
and fight through 3 levels with this hyper fast-moving ship. Ever changing
enemies will constantly try to destroy you. You will have to use your weapons
skilfully in order to survive the various levels. To assist you in battle,
further weapons and extras may be obtained during your journey, e.g. force shields
and extra lives. Examine every level closely, you will find new surprises
and useful items everywhere.


HOW TO PLAY THE GAME

General information: The game is played with joystick and keys. Owners
of an Amiga may use a joystick with two independent fire buttons. This
is explained below.

Joystick up:
Player jumps. If he is the gyroscope mode, he will transform back to normal
again.

Joystick down:
Player ducks away, e.g. from enemies.

Joystick down and press space:
(For Amiga: Joystick down and press second fire button.) The player will
transform into a gyroscope. While in this state the player is invincible
and will destroy enemies on touch. The gyroscope spins automatically, and
can only be directed to move left or right with the joystick. This shape
also allows you to pass through narrow corridors.



THE GAME 5



Turrican may transform into a gyroscope as often as he wants to. Only in
the gyroscope mode he can place mines... The mine is placed on the ground
and explodes shortly afterwards. Various enemies around can be dealt with
in this manner.

Joystick left/right:
Moves player left/right.

Keeping the fire button depressed:
The player can activate a flash of lightning (Surround) and may direct
it (as long as the fire button is held), by moving the joystick left (lightning
rotates anti-clockwise) or right (lightning rotates clockwise). The lightning
can be of different lengths. At the beginning of the game it stretches
over half the width of the screen. By gathering up extras it can be extended
to stretch over the whole width of the screen.

Pressing fire button briefly: Player fires.



6 THE WEAPONS



MULTIPLE SHOT
The multiple shot can be increased twice in strength by collecting the
right symbols. That means in the end this weapon has 5 shots.

LASER
The laser has a high penetration rote, making it very effective when fighting
against several enemies simultaneously.
The laser fires horizontally, and can be increased in strength by up to
5 times by gathering up the corresponding symbols. The laser will then
increase in width and become more effective.

BOUNCE
This shot can be increased in strength by up to three times.
Very efficient in narrow passages or caves. When twice in strength, the
balls burst
into smaller balls bouncing back from the walls.

POWER LINES
ATARI ST, C64, SPECTRUM: SPACE BAR AMIGA: SPACE BAR or second fire button
AMSTRAD: RETURN
Releases two energy beams, moving right and left over the full height of
the screen. All enemies in range will be destroyed. Should an obstacle
bar the way, the beam will be terminated.

SUPERWEAPON
Pressing the fire button and SPACE (or second fire button) simultaneously
The super weapon is activated. Once per life Turrican can activate this
weapon. It is the most effective weapon as all weapon systems are activated
simultaneously. The window at the bottom left indicates whether this weapon
is still available.


PAUSES GAME

Pressing CTRL: Pauses game
Press the fire button to continue



THE SYMBOLS 7



ESC
Quit the game and return to the introductory sequence.


During his mission, the player will find the following symbols with useful
functions:

Shoot this symbol to activate the hidden extra.

Red - MULTIPLE
Activates multiple shot. If already active, the shot will increase in strength.
Green - LASER
Activates laser. If already active, the laser will be increased in strength.
Purple - BOUNCE
Activates the bounce shots. If already active, the Bounce will be increased
in strength.



8 THE SYMBOLS



Blue-SURROUND
Extends lightning.

Light blue - SHIELD
Activates force shield, making the player Invincible for a short duration.
Enemies will be destroyed on touch during this period.

Yellow 'P' - POWER-UP
Recharges energy.

White 'L' - POWER LINE
The player gains on energy beam.

Grey '1 up' -ONE-UP
The player gains on extra life.



THE SYMBOLS 9



Yellow - SMART BOMB
Touching this symbol destroys all smaller opponents on the screen.


Diamonds
Once the player has gathered up 100 diamonds, he receives another 'CONTINUE',
i.e. has the chance to continue the game after all lives have been lost.
The maximum no. of CONTINUES is 5 (that means there are exactly 599 diamonds
hidden). You can view the number of CONTINUES of the bottom left. NOTE:
There are no CONTINUES when the game is started.

The player has 3 lives at the start of each game. He can lose them in three
ways:
1. Time, indicated on the display runs out. The screen display with announce
TIME OUT.
2. The player has lost all of his energy. A loss of energy occurs every
time the player touches an enemy or is hit by enemy fire.
3. The player falls into an abyss.

If you lose a life the number of energy beams will default to 3. Surround,
multiple, bounce and laser will be reduced - if not already at minimum
strength.



10 THE DISPLAY



The player can gain the following information from the display (from left
to right):
• Number of lives (Amiga: Upper left corner of the screen).
• Number of CONTINUES (Amiga/ST: diode display).
• Time.
• Number of diamonds.
• Number of energy beams.
• Score (Amiga: Upper-right corner of the screen).
• Energy (above score).


HIGHSCORE TABLE

Please follow the Instructions on the screen!

AMIGA, ATARI ST, SPECTRUM, AMSTRAD
If you achieve a top score, you may enter the highscore table. After entering
your name press RETURN.

C64
A menu will appear. Enter the main menu by pressing the fire button. Pressing
the S-key will prompt a request to insert side 1 of your disk. Return to
the menu by pressing the RUN/STOP-key, or press the fire button to save
a highscore.

AMSTRAD, SPECTRUM, C64, TAPE VERSIONS
It is not possible to save highscores.


TIPS & TRICKS

• Try to use all weapon systems. Think carefully which system will best
helps you in a given situation.
• Use the gyroscopes! Remember you can use them as often as you want to.
Don't forget you are invulnerable and can use mines!
• Collect as many lives and Continues as possible
• Never give up - there is always a solution...
• Do not always take the easiest way - there are hidden secrets everywhere.
11


CREDITS

Designed by	Manfred Trenz
		Andreas Escher
		Holger Schmidt
		Julian Eggebrecht
		(based on an original design by Manfred Trenz)

C64 - version developed by Rainbow Arts
16 Bit - versions developed by Factor 5
Z80 - versions developed by Enigma Variations

Programmed by			Manfred Trenz (C64)
				Holger Schmidt (Amiga) - courtesy of Factor 5
				Thomas Engel (Atari ST) - courtesy of Factor 5

Graphics by			Andreas Escher (C64, Amiga)
				Manfred Trenz (C64)
				Sven Meier (Atari ST)

Music & Sound effects by	Chris Huelsbeck (Amiga)-courtesy of A.U.D.I.O.S.
Markus Siebold (C64)
				Jochen Hippel (Atari ST)
				Manfred Trenz (C64)

Package Artwork			Celal Kandemiroglu
Layout				Monika Roder

Marketing & Press		Kristin Dodt
				Stefan Graen

Produced by			Julian Eggebrecht

Managing Director		Marc A. Ullrich


© 1991 BY RAINBOW ARTS

PRINTED IN THE U.K. BY
CREATIVE ADVERTISING & PRINTING