YIE AR KUNG FU
Its program code, graphic representation,
and artwork are the copyright of Imagine Software
(1984) Limited and may not, be reproduced, stored,
hired or broadcast in any form whatsoever without
the written permission of Imagine Software (1984)
Limited. All rights reserved worldwide. Yie Ar Kung Fu
runs on the Spectrum 48K and Spectrum +.
THE GAME
Yie Ar Kung-Fu is a text of skill development in the
traditional Martial Arts. It features Oolong in his
attempt to become a Grandmaster in the ancient
skills in honour of his father, a kung-fu master
before him.
Your ultimate goal is to become a grand-master but
to achieve this you must defeat a variety of
opponents each more deadly than the last. They are
armed with differing skills and weapons and must be
overcome with a combination of 16 different attack
moves.
The controls are by means of joystick or keyboard
which is user definable) and the game has a one or
two player option.
The fun and excitement of Kung-Fu is about to begin
as you face your foe. Your honourable opponents
are...
BUCHU - A huge kung-fu fighter who can attack by
flying through the air.
STAR - A beautiful girl warrior who is expert at
throwing deadly stars or SHURIKEN.
NUNCHA - Master of the NUNCHAKU - beware his
reach.
POLE - Attacks with the ancient rod or BO.
CLUB - ...This fighter is armed with a shield to deflect
your blows and a club to strike back.
FAN - Another female adversary, this time an
exponent of the NINJAFAN.
SWORD - Sword carrying opponent, a firesome and
deadly foe.
TONFUN - Skilled in the art of fighting with flailing
sticks of TONFA.
BLUES - The Kung-Fu master himself, has all the skills
and moves of Oolong, but faster. If you can win this
final battle you truly will become a Grand Master.
LOADING
Type LOAD "" <ENTER> [Note there is no space
between the two quotes]. The " is obtained by
pressing SYMBOL SHIFT and the P key simultaneously.
For further instructions consult chapter 6 of your
manual. Now press PLAY on the recorder. The screen
message should appear and the game will load
automatically. If this does not happen try adjusting
the volume and tone controls up until loading takes
place.
CONTROLS
Oolong is controlled as follows:
Joystick control plus FIRE button creates the attack
moves. SPACE bar switches between KICK and
PUNCH.
JOYSTICK
DIAGONAL JUMP JUMP DIAGONAL JUMP
LEFT \ | / RIGHT
\ | /
\|/
LEFT -----+----- RIGHT
/|\
/ | \
/ | \
DUCK
KEYBOARD
Key controls with out the FIRE key
pressed emulate the joystick controls.
The keyboard control substitutes are
indicated on each move as the KEY
LETTER, but can be redefined if
required. The S key represents FIRE.
CAPS SHIFT - Pause
BREAK - Return to Menu
SPACE - Restart
ATTACK MOVES
W (UP) FLYING PUNCH FLYING KICK
E (UP+RIGHT) LEAPING PUNCH HIGH KICK
D (RIGHT) LUNGE PUNCH ROUND HOUSE KICK
C (DOWN+RIGHT) LUNGE PUNCH ANKLE KICK
KO METER When KO meter reaches 0
player is knocked out
The attack moves are illustrated above and the KO
meters for you and your opponent indicate the
state of play at each level. You have 5 lives to begin
your task...GOOD LUCK!
ANKLE PUNCH LEG SWEEP X (DOWN)
STRIDE PUNCH GROUND KICK Z (DOWN+LEFT)
LACE PUNCH RISING KICK A (LEFT)
HOOK PUNCH SWOOPING KICK Q (UP+LEFT)
STATUS and
SCORING
On screen scoring indicates your current
score the high score and number of lives
you have remaining. Bonus life is
awarded at 20,000 points and the score
for each move is as follows.
FLYING KICK 2000
FLYING PUNCH 2000
ROUND HOUSE KICK 500
LUNGE PUNCH 500
LEG SWEEP 500
GROUND KICK 1000
RISING KICK 1500
HOOK PUNCH 1500
ANKLE PUNCH 1500
STRIDE PUNCH 1500
LEAPING PUNCH 1500
LUNGE PUNCH 1000
FACE PUNCH 500
ANKLE PUNCH 1000
SWOOPING KICK 1000
HIGH KICK 1000
HINTS and TIPS
* Seek and attack opponent's weak point.
* Remember Oolong can jump over his foes and put
them offguard.
* Try hit and run tactics and keep your distance from
armed opponents.
YIE AR KUNG FU
Yie Ar Kung Fu is a trademark of Konami Limited.
Produced by D.C. Ward
Konami©
©1985 Imagine Software (1984) Limited.
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Document created by rstuart@ukonline.co.uk on 11th Dec 99 for
World of Spectrum: http://www.void.demon.nl/spectrum.html
Re-edited Robin Stuart's work to create the original Imagine
instructions by Frode Tennebø, 20050821.